When KAV prepared to launch the Rhoan helmet, the goal wasn’t just to release a new product—it was a chance to raise the bar for the digital experience. Rather than replicate the workflow of past models, we treated this as an opportunity to address earlier limitations and explore what was truly possible within the Angle3D platform.
The original Nova model, created externally from CAD, functioned as a first step. At 7.78 MB, it met baseline visualization needs, but it came at a cost—excess geometry, inconsistent UVs, and under-optimized rendering that slowed performance and reduced realism.
Key product details like the hex structure and 3D-printed layer lines were approximated using geometry-heavy workarounds, which compromised UV integrity and introduced visual seams, broken shading, and material distortion in the configurator.
With the Rhoan model, we shifted our approach. Rather than accept the limitations of the platform, we engineered against them—prioritizing mesh clarity, UV intent, and lightweight textures. Where native features like multi-UV support were absent, we implemented masked overlays and clever geometry duplication to simulate complex effects without bloating the file size.
This wasn’t just about building a lighter model. It was about demonstrating that thoughtful design, platform fluency, and an attention to detail can unlock a result that feels sharper, faster, and more real—despite technical constraints.